linux-headers (unknown)

(root)/
include/
linux/
fb.h
       1  /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
       2  #ifndef _LINUX_FB_H
       3  #define _LINUX_FB_H
       4  
       5  #include <linux/types.h>
       6  #include <linux/i2c.h>
       7  
       8  /* Definitions of frame buffers						*/
       9  
      10  #define FB_MAX			32	/* sufficient for now */
      11  
      12  /* ioctls
      13     0x46 is 'F'								*/
      14  #define FBIOGET_VSCREENINFO	0x4600
      15  #define FBIOPUT_VSCREENINFO	0x4601
      16  #define FBIOGET_FSCREENINFO	0x4602
      17  #define FBIOGETCMAP		0x4604
      18  #define FBIOPUTCMAP		0x4605
      19  #define FBIOPAN_DISPLAY		0x4606
      20  #define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
      21  /* 0x4607-0x460B are defined below */
      22  /* #define FBIOGET_MONITORSPEC	0x460C */
      23  /* #define FBIOPUT_MONITORSPEC	0x460D */
      24  /* #define FBIOSWITCH_MONIBIT	0x460E */
      25  #define FBIOGET_CON2FBMAP	0x460F
      26  #define FBIOPUT_CON2FBMAP	0x4610
      27  #define FBIOBLANK		0x4611		/* arg: 0 or vesa level + 1 */
      28  #define FBIOGET_VBLANK		_IOR('F', 0x12, struct fb_vblank)
      29  #define FBIO_ALLOC              0x4613
      30  #define FBIO_FREE               0x4614
      31  #define FBIOGET_GLYPH           0x4615
      32  #define FBIOGET_HWCINFO         0x4616
      33  #define FBIOPUT_MODEINFO        0x4617
      34  #define FBIOGET_DISPINFO        0x4618
      35  #define FBIO_WAITFORVSYNC	_IOW('F', 0x20, __u32)
      36  
      37  #define FB_TYPE_PACKED_PIXELS		0	/* Packed Pixels	*/
      38  #define FB_TYPE_PLANES			1	/* Non interleaved planes */
      39  #define FB_TYPE_INTERLEAVED_PLANES	2	/* Interleaved planes	*/
      40  #define FB_TYPE_TEXT			3	/* Text/attributes	*/
      41  #define FB_TYPE_VGA_PLANES		4	/* EGA/VGA planes	*/
      42  #define FB_TYPE_FOURCC			5	/* Type identified by a V4L2 FOURCC */
      43  
      44  #define FB_AUX_TEXT_MDA		0	/* Monochrome text */
      45  #define FB_AUX_TEXT_CGA		1	/* CGA/EGA/VGA Color text */
      46  #define FB_AUX_TEXT_S3_MMIO	2	/* S3 MMIO fasttext */
      47  #define FB_AUX_TEXT_MGA_STEP16	3	/* MGA Millenium I: text, attr, 14 reserved bytes */
      48  #define FB_AUX_TEXT_MGA_STEP8	4	/* other MGAs:      text, attr,  6 reserved bytes */
      49  #define FB_AUX_TEXT_SVGA_GROUP	8	/* 8-15: SVGA tileblit compatible modes */
      50  #define FB_AUX_TEXT_SVGA_MASK	7	/* lower three bits says step */
      51  #define FB_AUX_TEXT_SVGA_STEP2	8	/* SVGA text mode:  text, attr */
      52  #define FB_AUX_TEXT_SVGA_STEP4	9	/* SVGA text mode:  text, attr,  2 reserved bytes */
      53  #define FB_AUX_TEXT_SVGA_STEP8	10	/* SVGA text mode:  text, attr,  6 reserved bytes */
      54  #define FB_AUX_TEXT_SVGA_STEP16	11	/* SVGA text mode:  text, attr, 14 reserved bytes */
      55  #define FB_AUX_TEXT_SVGA_LAST	15	/* reserved up to 15 */
      56  
      57  #define FB_AUX_VGA_PLANES_VGA4		0	/* 16 color planes (EGA/VGA) */
      58  #define FB_AUX_VGA_PLANES_CFB4		1	/* CFB4 in planes (VGA) */
      59  #define FB_AUX_VGA_PLANES_CFB8		2	/* CFB8 in planes (VGA) */
      60  
      61  #define FB_VISUAL_MONO01		0	/* Monochr. 1=Black 0=White */
      62  #define FB_VISUAL_MONO10		1	/* Monochr. 1=White 0=Black */
      63  #define FB_VISUAL_TRUECOLOR		2	/* True color	*/
      64  #define FB_VISUAL_PSEUDOCOLOR		3	/* Pseudo color (like atari) */
      65  #define FB_VISUAL_DIRECTCOLOR		4	/* Direct color */
      66  #define FB_VISUAL_STATIC_PSEUDOCOLOR	5	/* Pseudo color readonly */
      67  #define FB_VISUAL_FOURCC		6	/* Visual identified by a V4L2 FOURCC */
      68  
      69  #define FB_ACCEL_NONE		0	/* no hardware accelerator	*/
      70  #define FB_ACCEL_ATARIBLITT	1	/* Atari Blitter		*/
      71  #define FB_ACCEL_AMIGABLITT	2	/* Amiga Blitter                */
      72  #define FB_ACCEL_S3_TRIO64	3	/* Cybervision64 (S3 Trio64)    */
      73  #define FB_ACCEL_NCR_77C32BLT	4	/* RetinaZ3 (NCR 77C32BLT)      */
      74  #define FB_ACCEL_S3_VIRGE	5	/* Cybervision64/3D (S3 ViRGE)	*/
      75  #define FB_ACCEL_ATI_MACH64GX	6	/* ATI Mach 64GX family		*/
      76  #define FB_ACCEL_DEC_TGA	7	/* DEC 21030 TGA		*/
      77  #define FB_ACCEL_ATI_MACH64CT	8	/* ATI Mach 64CT family		*/
      78  #define FB_ACCEL_ATI_MACH64VT	9	/* ATI Mach 64CT family VT class */
      79  #define FB_ACCEL_ATI_MACH64GT	10	/* ATI Mach 64CT family GT class */
      80  #define FB_ACCEL_SUN_CREATOR	11	/* Sun Creator/Creator3D	*/
      81  #define FB_ACCEL_SUN_CGSIX	12	/* Sun cg6			*/
      82  #define FB_ACCEL_SUN_LEO	13	/* Sun leo/zx			*/
      83  #define FB_ACCEL_IMS_TWINTURBO	14	/* IMS Twin Turbo		*/
      84  #define FB_ACCEL_3DLABS_PERMEDIA2 15	/* 3Dlabs Permedia 2		*/
      85  #define FB_ACCEL_MATROX_MGA2064W 16	/* Matrox MGA2064W (Millenium)	*/
      86  #define FB_ACCEL_MATROX_MGA1064SG 17	/* Matrox MGA1064SG (Mystique)	*/
      87  #define FB_ACCEL_MATROX_MGA2164W 18	/* Matrox MGA2164W (Millenium II) */
      88  #define FB_ACCEL_MATROX_MGA2164W_AGP 19	/* Matrox MGA2164W (Millenium II) */
      89  #define FB_ACCEL_MATROX_MGAG100	20	/* Matrox G100 (Productiva G100) */
      90  #define FB_ACCEL_MATROX_MGAG200	21	/* Matrox G200 (Myst, Mill, ...) */
      91  #define FB_ACCEL_SUN_CG14	22	/* Sun cgfourteen		 */
      92  #define FB_ACCEL_SUN_BWTWO	23	/* Sun bwtwo			*/
      93  #define FB_ACCEL_SUN_CGTHREE	24	/* Sun cgthree			*/
      94  #define FB_ACCEL_SUN_TCX	25	/* Sun tcx			*/
      95  #define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
      96  #define FB_ACCEL_NV3		27	/* nVidia RIVA 128              */
      97  #define FB_ACCEL_NV4		28	/* nVidia RIVA TNT		*/
      98  #define FB_ACCEL_NV5		29	/* nVidia RIVA TNT2		*/
      99  #define FB_ACCEL_CT_6555x	30	/* C&T 6555x			*/
     100  #define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
     101  #define FB_ACCEL_ATI_RAGE128	32	/* ATI Rage128 family		*/
     102  #define FB_ACCEL_IGS_CYBER2000	33	/* CyberPro 2000		*/
     103  #define FB_ACCEL_IGS_CYBER2010	34	/* CyberPro 2010		*/
     104  #define FB_ACCEL_IGS_CYBER5000	35	/* CyberPro 5000		*/
     105  #define FB_ACCEL_SIS_GLAMOUR    36	/* SiS 300/630/540              */
     106  #define FB_ACCEL_3DLABS_PERMEDIA3 37	/* 3Dlabs Permedia 3		*/
     107  #define FB_ACCEL_ATI_RADEON	38	/* ATI Radeon family		*/
     108  #define FB_ACCEL_I810           39      /* Intel 810/815                */
     109  #define FB_ACCEL_SIS_GLAMOUR_2  40	/* SiS 315, 650, 740		*/
     110  #define FB_ACCEL_SIS_XABRE      41	/* SiS 330 ("Xabre")		*/
     111  #define FB_ACCEL_I830           42      /* Intel 830M/845G/85x/865G     */
     112  #define FB_ACCEL_NV_10          43      /* nVidia Arch 10               */
     113  #define FB_ACCEL_NV_20          44      /* nVidia Arch 20               */
     114  #define FB_ACCEL_NV_30          45      /* nVidia Arch 30               */
     115  #define FB_ACCEL_NV_40          46      /* nVidia Arch 40               */
     116  #define FB_ACCEL_XGI_VOLARI_V	47	/* XGI Volari V3XT, V5, V8      */
     117  #define FB_ACCEL_XGI_VOLARI_Z	48	/* XGI Volari Z7                */
     118  #define FB_ACCEL_OMAP1610	49	/* TI OMAP16xx                  */
     119  #define FB_ACCEL_TRIDENT_TGUI	50	/* Trident TGUI			*/
     120  #define FB_ACCEL_TRIDENT_3DIMAGE 51	/* Trident 3DImage		*/
     121  #define FB_ACCEL_TRIDENT_BLADE3D 52	/* Trident Blade3D		*/
     122  #define FB_ACCEL_TRIDENT_BLADEXP 53	/* Trident BladeXP		*/
     123  #define FB_ACCEL_CIRRUS_ALPINE   53	/* Cirrus Logic 543x/544x/5480	*/
     124  #define FB_ACCEL_NEOMAGIC_NM2070 90	/* NeoMagic NM2070              */
     125  #define FB_ACCEL_NEOMAGIC_NM2090 91	/* NeoMagic NM2090              */
     126  #define FB_ACCEL_NEOMAGIC_NM2093 92	/* NeoMagic NM2093              */
     127  #define FB_ACCEL_NEOMAGIC_NM2097 93	/* NeoMagic NM2097              */
     128  #define FB_ACCEL_NEOMAGIC_NM2160 94	/* NeoMagic NM2160              */
     129  #define FB_ACCEL_NEOMAGIC_NM2200 95	/* NeoMagic NM2200              */
     130  #define FB_ACCEL_NEOMAGIC_NM2230 96	/* NeoMagic NM2230              */
     131  #define FB_ACCEL_NEOMAGIC_NM2360 97	/* NeoMagic NM2360              */
     132  #define FB_ACCEL_NEOMAGIC_NM2380 98	/* NeoMagic NM2380              */
     133  #define FB_ACCEL_PXA3XX		 99	/* PXA3xx			*/
     134  
     135  #define FB_ACCEL_SAVAGE4        0x80	/* S3 Savage4                   */
     136  #define FB_ACCEL_SAVAGE3D       0x81	/* S3 Savage3D                  */
     137  #define FB_ACCEL_SAVAGE3D_MV    0x82	/* S3 Savage3D-MV               */
     138  #define FB_ACCEL_SAVAGE2000     0x83	/* S3 Savage2000                */
     139  #define FB_ACCEL_SAVAGE_MX_MV   0x84	/* S3 Savage/MX-MV              */
     140  #define FB_ACCEL_SAVAGE_MX      0x85	/* S3 Savage/MX                 */
     141  #define FB_ACCEL_SAVAGE_IX_MV   0x86	/* S3 Savage/IX-MV              */
     142  #define FB_ACCEL_SAVAGE_IX      0x87	/* S3 Savage/IX                 */
     143  #define FB_ACCEL_PROSAVAGE_PM   0x88	/* S3 ProSavage PM133           */
     144  #define FB_ACCEL_PROSAVAGE_KM   0x89	/* S3 ProSavage KM133           */
     145  #define FB_ACCEL_S3TWISTER_P    0x8a	/* S3 Twister                   */
     146  #define FB_ACCEL_S3TWISTER_K    0x8b	/* S3 TwisterK                  */
     147  #define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3 Supersavage               */
     148  #define FB_ACCEL_PROSAVAGE_DDR  0x8d	/* S3 ProSavage DDR             */
     149  #define FB_ACCEL_PROSAVAGE_DDRK 0x8e	/* S3 ProSavage DDR-K           */
     150  
     151  #define FB_ACCEL_PUV3_UNIGFX	0xa0	/* PKUnity-v3 Unigfx		*/
     152  
     153  #define FB_CAP_FOURCC		1	/* Device supports FOURCC-based formats */
     154  
     155  struct fb_fix_screeninfo {
     156  	char id[16];			/* identification string eg "TT Builtin" */
     157  	unsigned long smem_start;	/* Start of frame buffer mem */
     158  					/* (physical address) */
     159  	__u32 smem_len;			/* Length of frame buffer mem */
     160  	__u32 type;			/* see FB_TYPE_*		*/
     161  	__u32 type_aux;			/* Interleave for interleaved Planes */
     162  	__u32 visual;			/* see FB_VISUAL_*		*/ 
     163  	__u16 xpanstep;			/* zero if no hardware panning  */
     164  	__u16 ypanstep;			/* zero if no hardware panning  */
     165  	__u16 ywrapstep;		/* zero if no hardware ywrap    */
     166  	__u32 line_length;		/* length of a line in bytes    */
     167  	unsigned long mmio_start;	/* Start of Memory Mapped I/O   */
     168  					/* (physical address) */
     169  	__u32 mmio_len;			/* Length of Memory Mapped I/O  */
     170  	__u32 accel;			/* Indicate to driver which	*/
     171  					/*  specific chip/card we have	*/
     172  	__u16 capabilities;		/* see FB_CAP_*			*/
     173  	__u16 reserved[2];		/* Reserved for future compatibility */
     174  };
     175  
     176  /* Interpretation of offset for color fields: All offsets are from the right,
     177   * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
     178   * can use the offset as right argument to <<). A pixel afterwards is a bit
     179   * stream and is written to video memory as that unmodified.
     180   *
     181   * For pseudocolor: offset and length should be the same for all color
     182   * components. Offset specifies the position of the least significant bit
     183   * of the palette index in a pixel value. Length indicates the number
     184   * of available palette entries (i.e. # of entries = 1 << length).
     185   */
     186  struct fb_bitfield {
     187  	__u32 offset;			/* beginning of bitfield	*/
     188  	__u32 length;			/* length of bitfield		*/
     189  	__u32 msb_right;		/* != 0 : Most significant bit is */ 
     190  					/* right */ 
     191  };
     192  
     193  #define FB_NONSTD_HAM		1	/* Hold-And-Modify (HAM)        */
     194  #define FB_NONSTD_REV_PIX_IN_B	2	/* order of pixels in each byte is reversed */
     195  
     196  #define FB_ACTIVATE_NOW		0	/* set values immediately (or vbl)*/
     197  #define FB_ACTIVATE_NXTOPEN	1	/* activate on next open	*/
     198  #define FB_ACTIVATE_TEST	2	/* don't set, round up impossible */
     199  #define FB_ACTIVATE_MASK       15
     200  					/* values			*/
     201  #define FB_ACTIVATE_VBL	       16	/* activate values on next vbl  */
     202  #define FB_CHANGE_CMAP_VBL     32	/* change colormap on vbl	*/
     203  #define FB_ACTIVATE_ALL	       64	/* change all VCs on this fb	*/
     204  #define FB_ACTIVATE_FORCE     128	/* force apply even when no change*/
     205  #define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode */
     206  #define FB_ACTIVATE_KD_TEXT   512       /* for KDSET vt ioctl */
     207  
     208  #define FB_ACCELF_TEXT		1	/* (OBSOLETE) see fb_info.flags and vc_mode */
     209  
     210  #define FB_SYNC_HOR_HIGH_ACT	1	/* horizontal sync high active	*/
     211  #define FB_SYNC_VERT_HIGH_ACT	2	/* vertical sync high active	*/
     212  #define FB_SYNC_EXT		4	/* external sync		*/
     213  #define FB_SYNC_COMP_HIGH_ACT	8	/* composite sync high active   */
     214  #define FB_SYNC_BROADCAST	16	/* broadcast video timings      */
     215  					/* vtotal = 144d/288n/576i => PAL  */
     216  					/* vtotal = 121d/242n/484i => NTSC */
     217  #define FB_SYNC_ON_GREEN	32	/* sync on green */
     218  
     219  #define FB_VMODE_NONINTERLACED  0	/* non interlaced */
     220  #define FB_VMODE_INTERLACED	1	/* interlaced	*/
     221  #define FB_VMODE_DOUBLE		2	/* double scan */
     222  #define FB_VMODE_ODD_FLD_FIRST	4	/* interlaced: top line first */
     223  #define FB_VMODE_MASK		255
     224  
     225  #define FB_VMODE_YWRAP		256	/* ywrap instead of panning     */
     226  #define FB_VMODE_SMOOTH_XPAN	512	/* smooth xpan possible (internally used) */
     227  #define FB_VMODE_CONUPDATE	512	/* don't update x/yoffset	*/
     228  
     229  /*
     230   * Display rotation support
     231   */
     232  #define FB_ROTATE_UR      0
     233  #define FB_ROTATE_CW      1
     234  #define FB_ROTATE_UD      2
     235  #define FB_ROTATE_CCW     3
     236  
     237  #define PICOS2KHZ(a) (1000000000UL/(a))
     238  #define KHZ2PICOS(a) (1000000000UL/(a))
     239  
     240  struct fb_var_screeninfo {
     241  	__u32 xres;			/* visible resolution		*/
     242  	__u32 yres;
     243  	__u32 xres_virtual;		/* virtual resolution		*/
     244  	__u32 yres_virtual;
     245  	__u32 xoffset;			/* offset from virtual to visible */
     246  	__u32 yoffset;			/* resolution			*/
     247  
     248  	__u32 bits_per_pixel;		/* guess what			*/
     249  	__u32 grayscale;		/* 0 = color, 1 = grayscale,	*/
     250  					/* >1 = FOURCC			*/
     251  	struct fb_bitfield red;		/* bitfield in fb mem if true color, */
     252  	struct fb_bitfield green;	/* else only length is significant */
     253  	struct fb_bitfield blue;
     254  	struct fb_bitfield transp;	/* transparency			*/	
     255  
     256  	__u32 nonstd;			/* != 0 Non standard pixel format */
     257  
     258  	__u32 activate;			/* see FB_ACTIVATE_*		*/
     259  
     260  	__u32 height;			/* height of picture in mm    */
     261  	__u32 width;			/* width of picture in mm     */
     262  
     263  	__u32 accel_flags;		/* (OBSOLETE) see fb_info.flags */
     264  
     265  	/* Timing: All values in pixclocks, except pixclock (of course) */
     266  	__u32 pixclock;			/* pixel clock in ps (pico seconds) */
     267  	__u32 left_margin;		/* time from sync to picture	*/
     268  	__u32 right_margin;		/* time from picture to sync	*/
     269  	__u32 upper_margin;		/* time from sync to picture	*/
     270  	__u32 lower_margin;
     271  	__u32 hsync_len;		/* length of horizontal sync	*/
     272  	__u32 vsync_len;		/* length of vertical sync	*/
     273  	__u32 sync;			/* see FB_SYNC_*		*/
     274  	__u32 vmode;			/* see FB_VMODE_*		*/
     275  	__u32 rotate;			/* angle we rotate counter clockwise */
     276  	__u32 colorspace;		/* colorspace for FOURCC-based modes */
     277  	__u32 reserved[4];		/* Reserved for future compatibility */
     278  };
     279  
     280  struct fb_cmap {
     281  	__u32 start;			/* First entry	*/
     282  	__u32 len;			/* Number of entries */
     283  	__u16 *red;			/* Red values	*/
     284  	__u16 *green;
     285  	__u16 *blue;
     286  	__u16 *transp;			/* transparency, can be NULL */
     287  };
     288  
     289  struct fb_con2fbmap {
     290  	__u32 console;
     291  	__u32 framebuffer;
     292  };
     293  
     294  /* VESA Blanking Levels */
     295  #define VESA_NO_BLANKING        0
     296  #define VESA_VSYNC_SUSPEND      1
     297  #define VESA_HSYNC_SUSPEND      2
     298  #define VESA_POWERDOWN          3
     299  
     300  
     301  enum {
     302  	/* screen: unblanked, hsync: on,  vsync: on */
     303  	FB_BLANK_UNBLANK       = VESA_NO_BLANKING,
     304  
     305  	/* screen: blanked,   hsync: on,  vsync: on */
     306  	FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,
     307  
     308  	/* screen: blanked,   hsync: on,  vsync: off */
     309  	FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
     310  
     311  	/* screen: blanked,   hsync: off, vsync: on */
     312  	FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
     313  
     314  	/* screen: blanked,   hsync: off, vsync: off */
     315  	FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
     316  };
     317  
     318  #define FB_VBLANK_VBLANKING	0x001	/* currently in a vertical blank */
     319  #define FB_VBLANK_HBLANKING	0x002	/* currently in a horizontal blank */
     320  #define FB_VBLANK_HAVE_VBLANK	0x004	/* vertical blanks can be detected */
     321  #define FB_VBLANK_HAVE_HBLANK	0x008	/* horizontal blanks can be detected */
     322  #define FB_VBLANK_HAVE_COUNT	0x010	/* global retrace counter is available */
     323  #define FB_VBLANK_HAVE_VCOUNT	0x020	/* the vcount field is valid */
     324  #define FB_VBLANK_HAVE_HCOUNT	0x040	/* the hcount field is valid */
     325  #define FB_VBLANK_VSYNCING	0x080	/* currently in a vsync */
     326  #define FB_VBLANK_HAVE_VSYNC	0x100	/* verical syncs can be detected */
     327  
     328  struct fb_vblank {
     329  	__u32 flags;			/* FB_VBLANK flags */
     330  	__u32 count;			/* counter of retraces since boot */
     331  	__u32 vcount;			/* current scanline position */
     332  	__u32 hcount;			/* current scandot position */
     333  	__u32 reserved[4];		/* reserved for future compatibility */
     334  };
     335  
     336  /* Internal HW accel */
     337  #define ROP_COPY 0
     338  #define ROP_XOR  1
     339  
     340  struct fb_copyarea {
     341  	__u32 dx;
     342  	__u32 dy;
     343  	__u32 width;
     344  	__u32 height;
     345  	__u32 sx;
     346  	__u32 sy;
     347  };
     348  
     349  struct fb_fillrect {
     350  	__u32 dx;	/* screen-relative */
     351  	__u32 dy;
     352  	__u32 width;
     353  	__u32 height;
     354  	__u32 color;
     355  	__u32 rop;
     356  };
     357  
     358  struct fb_image {
     359  	__u32 dx;		/* Where to place image */
     360  	__u32 dy;
     361  	__u32 width;		/* Size of image */
     362  	__u32 height;
     363  	__u32 fg_color;		/* Only used when a mono bitmap */
     364  	__u32 bg_color;
     365  	__u8  depth;		/* Depth of the image */
     366  	const char *data;	/* Pointer to image data */
     367  	struct fb_cmap cmap;	/* color map info */
     368  };
     369  
     370  /*
     371   * hardware cursor control
     372   */
     373  
     374  #define FB_CUR_SETIMAGE 0x01
     375  #define FB_CUR_SETPOS   0x02
     376  #define FB_CUR_SETHOT   0x04
     377  #define FB_CUR_SETCMAP  0x08
     378  #define FB_CUR_SETSHAPE 0x10
     379  #define FB_CUR_SETSIZE	0x20
     380  #define FB_CUR_SETALL   0xFF
     381  
     382  struct fbcurpos {
     383  	__u16 x, y;
     384  };
     385  
     386  struct fb_cursor {
     387  	__u16 set;		/* what to set */
     388  	__u16 enable;		/* cursor on/off */
     389  	__u16 rop;		/* bitop operation */
     390  	const char *mask;	/* cursor mask bits */
     391  	struct fbcurpos hot;	/* cursor hot spot */
     392  	struct fb_image	image;	/* Cursor image */
     393  };
     394  
     395  /* Settings for the generic backlight code */
     396  #define FB_BACKLIGHT_LEVELS	128
     397  #define FB_BACKLIGHT_MAX	0xFF
     398  
     399  
     400  #endif /* _LINUX_FB_H */