(root)/
Python-3.12.0/
Lib/
colorsys.py
       1  """Conversion functions between RGB and other color systems.
       2  
       3  This modules provides two functions for each color system ABC:
       4  
       5    rgb_to_abc(r, g, b) --> a, b, c
       6    abc_to_rgb(a, b, c) --> r, g, b
       7  
       8  All inputs and outputs are triples of floats in the range [0.0...1.0]
       9  (with the exception of I and Q, which covers a slightly larger range).
      10  Inputs outside the valid range may cause exceptions or invalid outputs.
      11  
      12  Supported color systems:
      13  RGB: Red, Green, Blue components
      14  YIQ: Luminance, Chrominance (used by composite video signals)
      15  HLS: Hue, Luminance, Saturation
      16  HSV: Hue, Saturation, Value
      17  """
      18  
      19  # References:
      20  # http://en.wikipedia.org/wiki/YIQ
      21  # http://en.wikipedia.org/wiki/HLS_color_space
      22  # http://en.wikipedia.org/wiki/HSV_color_space
      23  
      24  __all__ = ["rgb_to_yiq","yiq_to_rgb","rgb_to_hls","hls_to_rgb",
      25             "rgb_to_hsv","hsv_to_rgb"]
      26  
      27  # Some floating point constants
      28  
      29  ONE_THIRD = 1.0/3.0
      30  ONE_SIXTH = 1.0/6.0
      31  TWO_THIRD = 2.0/3.0
      32  
      33  # YIQ: used by composite video signals (linear combinations of RGB)
      34  # Y: perceived grey level (0.0 == black, 1.0 == white)
      35  # I, Q: color components
      36  #
      37  # There are a great many versions of the constants used in these formulae.
      38  # The ones in this library uses constants from the FCC version of NTSC.
      39  
      40  def rgb_to_yiq(r, g, b):
      41      y = 0.30*r + 0.59*g + 0.11*b
      42      i = 0.74*(r-y) - 0.27*(b-y)
      43      q = 0.48*(r-y) + 0.41*(b-y)
      44      return (y, i, q)
      45  
      46  def yiq_to_rgb(y, i, q):
      47      # r = y + (0.27*q + 0.41*i) / (0.74*0.41 + 0.27*0.48)
      48      # b = y + (0.74*q - 0.48*i) / (0.74*0.41 + 0.27*0.48)
      49      # g = y - (0.30*(r-y) + 0.11*(b-y)) / 0.59
      50  
      51      r = y + 0.9468822170900693*i + 0.6235565819861433*q
      52      g = y - 0.27478764629897834*i - 0.6356910791873801*q
      53      b = y - 1.1085450346420322*i + 1.7090069284064666*q
      54  
      55      if r < 0.0:
      56          r = 0.0
      57      if g < 0.0:
      58          g = 0.0
      59      if b < 0.0:
      60          b = 0.0
      61      if r > 1.0:
      62          r = 1.0
      63      if g > 1.0:
      64          g = 1.0
      65      if b > 1.0:
      66          b = 1.0
      67      return (r, g, b)
      68  
      69  
      70  # HLS: Hue, Luminance, Saturation
      71  # H: position in the spectrum
      72  # L: color lightness
      73  # S: color saturation
      74  
      75  def rgb_to_hls(r, g, b):
      76      maxc = max(r, g, b)
      77      minc = min(r, g, b)
      78      sumc = (maxc+minc)
      79      rangec = (maxc-minc)
      80      l = sumc/2.0
      81      if minc == maxc:
      82          return 0.0, l, 0.0
      83      if l <= 0.5:
      84          s = rangec / sumc
      85      else:
      86          s = rangec / (2.0-maxc-minc)  # Not always 2.0-sumc: gh-106498.
      87      rc = (maxc-r) / rangec
      88      gc = (maxc-g) / rangec
      89      bc = (maxc-b) / rangec
      90      if r == maxc:
      91          h = bc-gc
      92      elif g == maxc:
      93          h = 2.0+rc-bc
      94      else:
      95          h = 4.0+gc-rc
      96      h = (h/6.0) % 1.0
      97      return h, l, s
      98  
      99  def hls_to_rgb(h, l, s):
     100      if s == 0.0:
     101          return l, l, l
     102      if l <= 0.5:
     103          m2 = l * (1.0+s)
     104      else:
     105          m2 = l+s-(l*s)
     106      m1 = 2.0*l - m2
     107      return (_v(m1, m2, h+ONE_THIRD), _v(m1, m2, h), _v(m1, m2, h-ONE_THIRD))
     108  
     109  def _v(m1, m2, hue):
     110      hue = hue % 1.0
     111      if hue < ONE_SIXTH:
     112          return m1 + (m2-m1)*hue*6.0
     113      if hue < 0.5:
     114          return m2
     115      if hue < TWO_THIRD:
     116          return m1 + (m2-m1)*(TWO_THIRD-hue)*6.0
     117      return m1
     118  
     119  
     120  # HSV: Hue, Saturation, Value
     121  # H: position in the spectrum
     122  # S: color saturation ("purity")
     123  # V: color brightness
     124  
     125  def rgb_to_hsv(r, g, b):
     126      maxc = max(r, g, b)
     127      minc = min(r, g, b)
     128      rangec = (maxc-minc)
     129      v = maxc
     130      if minc == maxc:
     131          return 0.0, 0.0, v
     132      s = rangec / maxc
     133      rc = (maxc-r) / rangec
     134      gc = (maxc-g) / rangec
     135      bc = (maxc-b) / rangec
     136      if r == maxc:
     137          h = bc-gc
     138      elif g == maxc:
     139          h = 2.0+rc-bc
     140      else:
     141          h = 4.0+gc-rc
     142      h = (h/6.0) % 1.0
     143      return h, s, v
     144  
     145  def hsv_to_rgb(h, s, v):
     146      if s == 0.0:
     147          return v, v, v
     148      i = int(h*6.0) # XXX assume int() truncates!
     149      f = (h*6.0) - i
     150      p = v*(1.0 - s)
     151      q = v*(1.0 - s*f)
     152      t = v*(1.0 - s*(1.0-f))
     153      i = i%6
     154      if i == 0:
     155          return v, t, p
     156      if i == 1:
     157          return q, v, p
     158      if i == 2:
     159          return p, v, t
     160      if i == 3:
     161          return p, q, v
     162      if i == 4:
     163          return t, p, v
     164      if i == 5:
     165          return v, p, q
     166      # Cannot get here