1 #!/usr/bin/env python3
2
3 """
4 Animated Towers of Hanoi using Tk with optional bitmap file in background.
5
6 Usage: hanoi.py [n [bitmapfile]]
7
8 n is the number of pieces to animate; default is 4, maximum 15.
9
10 The bitmap file can be any X11 bitmap file (look in /usr/include/X11/bitmaps for
11 samples); it is displayed as the background of the animation. Default is no
12 bitmap.
13 """
14
15 from tkinter import Tk, Canvas
16
17 # Basic Towers-of-Hanoi algorithm: move n pieces from a to b, using c
18 # as temporary. For each move, call report()
19 def hanoi(n, a, b, c, report):
20 if n <= 0: return
21 hanoi(n-1, a, c, b, report)
22 report(n, a, b)
23 hanoi(n-1, c, b, a, report)
24
25
26 # The graphical interface
27 class ESC[4;38;5;81mTkhanoi:
28
29 # Create our objects
30 def __init__(self, n, bitmap=None):
31 self.n = n
32 self.tk = tk = Tk()
33 self.canvas = c = Canvas(tk)
34 c.pack()
35 width, height = tk.getint(c['width']), tk.getint(c['height'])
36
37 # Add background bitmap
38 if bitmap:
39 self.bitmap = c.create_bitmap(width//2, height//2,
40 bitmap=bitmap,
41 foreground='blue')
42
43 # Generate pegs
44 pegwidth = 10
45 pegheight = height//2
46 pegdist = width//3
47 x1, y1 = (pegdist-pegwidth)//2, height*1//3
48 x2, y2 = x1+pegwidth, y1+pegheight
49 self.pegs = []
50 p = c.create_rectangle(x1, y1, x2, y2, fill='black')
51 self.pegs.append(p)
52 x1, x2 = x1+pegdist, x2+pegdist
53 p = c.create_rectangle(x1, y1, x2, y2, fill='black')
54 self.pegs.append(p)
55 x1, x2 = x1+pegdist, x2+pegdist
56 p = c.create_rectangle(x1, y1, x2, y2, fill='black')
57 self.pegs.append(p)
58 self.tk.update()
59
60 # Generate pieces
61 pieceheight = pegheight//16
62 maxpiecewidth = pegdist*2//3
63 minpiecewidth = 2*pegwidth
64 self.pegstate = [[], [], []]
65 self.pieces = {}
66 x1, y1 = (pegdist-maxpiecewidth)//2, y2-pieceheight-2
67 x2, y2 = x1+maxpiecewidth, y1+pieceheight
68 dx = (maxpiecewidth-minpiecewidth) // (2*max(1, n-1))
69 for i in range(n, 0, -1):
70 p = c.create_rectangle(x1, y1, x2, y2, fill='red')
71 self.pieces[i] = p
72 self.pegstate[0].append(i)
73 x1, x2 = x1 + dx, x2-dx
74 y1, y2 = y1 - pieceheight-2, y2-pieceheight-2
75 self.tk.update()
76 self.tk.after(25)
77
78 # Run -- never returns
79 def run(self):
80 while True:
81 hanoi(self.n, 0, 1, 2, self.report)
82 hanoi(self.n, 1, 2, 0, self.report)
83 hanoi(self.n, 2, 0, 1, self.report)
84 hanoi(self.n, 0, 2, 1, self.report)
85 hanoi(self.n, 2, 1, 0, self.report)
86 hanoi(self.n, 1, 0, 2, self.report)
87
88 # Reporting callback for the actual hanoi function
89 def report(self, i, a, b):
90 if self.pegstate[a][-1] != i: raise RuntimeError # Assertion
91 del self.pegstate[a][-1]
92 p = self.pieces[i]
93 c = self.canvas
94
95 # Lift the piece above peg a
96 ax1, ay1, ax2, ay2 = c.bbox(self.pegs[a])
97 while True:
98 x1, y1, x2, y2 = c.bbox(p)
99 if y2 < ay1: break
100 c.move(p, 0, -1)
101 self.tk.update()
102
103 # Move it towards peg b
104 bx1, by1, bx2, by2 = c.bbox(self.pegs[b])
105 newcenter = (bx1+bx2)//2
106 while True:
107 x1, y1, x2, y2 = c.bbox(p)
108 center = (x1+x2)//2
109 if center == newcenter: break
110 if center > newcenter: c.move(p, -1, 0)
111 else: c.move(p, 1, 0)
112 self.tk.update()
113
114 # Move it down on top of the previous piece
115 pieceheight = y2-y1
116 newbottom = by2 - pieceheight*len(self.pegstate[b]) - 2
117 while True:
118 x1, y1, x2, y2 = c.bbox(p)
119 if y2 >= newbottom: break
120 c.move(p, 0, 1)
121 self.tk.update()
122
123 # Update peg state
124 self.pegstate[b].append(i)
125
126
127 def main():
128 import sys
129
130 # First argument is number of pegs, default 4
131 if sys.argv[1:]:
132 n = int(sys.argv[1])
133 else:
134 n = 4
135
136 # Second argument is bitmap file, default none
137 if sys.argv[2:]:
138 bitmap = sys.argv[2]
139 # Reverse meaning of leading '@' compared to Tk
140 if bitmap[0] == '@': bitmap = bitmap[1:]
141 else: bitmap = '@' + bitmap
142 else:
143 bitmap = None
144
145 # Create the graphical objects...
146 h = Tkhanoi(n, bitmap)
147
148 # ...and run!
149 h.run()
150
151
152 # Call main when run as script
153 if __name__ == '__main__':
154 main()