(root)/
gcc-13.2.0/
libiberty/
random.c
       1  /*
       2   * Copyright (c) 1983 Regents of the University of California.
       3   * All rights reserved.
       4   *
       5   * Redistribution and use in source and binary forms, with or without
       6   * modification, are permitted provided that the following conditions
       7   * are met:
       8   * 1. Redistributions of source code must retain the above copyright
       9   *    notice, this list of conditions and the following disclaimer.
      10   * 2. Redistributions in binary form must reproduce the above copyright
      11   *    notice, this list of conditions and the following disclaimer in the
      12   *    documentation and/or other materials provided with the distribution.
      13   * 3. [rescinded 22 July 1999]
      14   * 4. Neither the name of the University nor the names of its contributors
      15   *    may be used to endorse or promote products derived from this software
      16   *    without specific prior written permission.
      17   *
      18   * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
      19   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
      20   * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
      21   * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
      22   * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
      23   * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
      24   * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
      25   * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
      26   * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
      27   * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
      28   * SUCH DAMAGE.
      29   */
      30  
      31  /*
      32   * This is derived from the Berkeley source:
      33   *	@(#)random.c	5.5 (Berkeley) 7/6/88
      34   * It was reworked for the GNU C Library by Roland McGrath.
      35   */
      36  
      37  /*
      38  
      39  @deftypefn Supplement {long int} random (void)
      40  @deftypefnx Supplement void srandom (unsigned int @var{seed})
      41  @deftypefnx Supplement void* initstate (unsigned int @var{seed}, @
      42    void *@var{arg_state}, unsigned long @var{n})
      43  @deftypefnx Supplement void* setstate (void *@var{arg_state})
      44  
      45  Random number functions.  @code{random} returns a random number in the
      46  range 0 to @code{LONG_MAX}.  @code{srandom} initializes the random
      47  number generator to some starting point determined by @var{seed}
      48  (else, the values returned by @code{random} are always the same for each
      49  run of the program).  @code{initstate} and @code{setstate} allow fine-grained
      50  control over the state of the random number generator.
      51  
      52  @end deftypefn
      53  
      54  */
      55  
      56  #include <errno.h>
      57  
      58  #if 0
      59  
      60  #include <ansidecl.h>
      61  #include <limits.h>
      62  #include <stddef.h>
      63  #include <stdlib.h>
      64  
      65  #else
      66  
      67  #define	ULONG_MAX  ((unsigned long)(~0L))     /* 0xFFFFFFFF for 32-bits */
      68  #define	LONG_MAX   ((long)(ULONG_MAX >> 1))   /* 0x7FFFFFFF for 32-bits*/
      69  
      70  #ifdef __STDC__
      71  #  ifndef NULL
      72  #    define NULL (void *) 0
      73  #  endif
      74  #else
      75  #  ifndef NULL
      76  #    define NULL (void *) 0
      77  #  endif
      78  #endif
      79  
      80  #endif
      81  
      82  long int random (void);
      83  
      84  /* An improved random number generation package.  In addition to the standard
      85     rand()/srand() like interface, this package also has a special state info
      86     interface.  The initstate() routine is called with a seed, an array of
      87     bytes, and a count of how many bytes are being passed in; this array is
      88     then initialized to contain information for random number generation with
      89     that much state information.  Good sizes for the amount of state
      90     information are 32, 64, 128, and 256 bytes.  The state can be switched by
      91     calling the setstate() function with the same array as was initiallized
      92     with initstate().  By default, the package runs with 128 bytes of state
      93     information and generates far better random numbers than a linear
      94     congruential generator.  If the amount of state information is less than
      95     32 bytes, a simple linear congruential R.N.G. is used.  Internally, the
      96     state information is treated as an array of longs; the zeroeth element of
      97     the array is the type of R.N.G. being used (small integer); the remainder
      98     of the array is the state information for the R.N.G.  Thus, 32 bytes of
      99     state information will give 7 longs worth of state information, which will
     100     allow a degree seven polynomial.  (Note: The zeroeth word of state
     101     information also has some other information stored in it; see setstate
     102     for details).  The random number generation technique is a linear feedback
     103     shift register approach, employing trinomials (since there are fewer terms
     104     to sum up that way).  In this approach, the least significant bit of all
     105     the numbers in the state table will act as a linear feedback shift register,
     106     and will have period 2^deg - 1 (where deg is the degree of the polynomial
     107     being used, assuming that the polynomial is irreducible and primitive).
     108     The higher order bits will have longer periods, since their values are
     109     also influenced by pseudo-random carries out of the lower bits.  The
     110     total period of the generator is approximately deg*(2**deg - 1); thus
     111     doubling the amount of state information has a vast influence on the
     112     period of the generator.  Note: The deg*(2**deg - 1) is an approximation
     113     only good for large deg, when the period of the shift register is the
     114     dominant factor.  With deg equal to seven, the period is actually much
     115     longer than the 7*(2**7 - 1) predicted by this formula.  */
     116  
     117  
     118  
     119  /* For each of the currently supported random number generators, we have a
     120     break value on the amount of state information (you need at least thi
     121     bytes of state info to support this random number generator), a degree for
     122     the polynomial (actually a trinomial) that the R.N.G. is based on, and
     123     separation between the two lower order coefficients of the trinomial.  */
     124  
     125  /* Linear congruential.  */
     126  #define	TYPE_0		0
     127  #define	BREAK_0		8
     128  #define	DEG_0		0
     129  #define	SEP_0		0
     130  
     131  /* x**7 + x**3 + 1.  */
     132  #define	TYPE_1		1
     133  #define	BREAK_1		32
     134  #define	DEG_1		7
     135  #define	SEP_1		3
     136  
     137  /* x**15 + x + 1.  */
     138  #define	TYPE_2		2
     139  #define	BREAK_2		64
     140  #define	DEG_2		15
     141  #define	SEP_2		1
     142  
     143  /* x**31 + x**3 + 1.  */
     144  #define	TYPE_3		3
     145  #define	BREAK_3		128
     146  #define	DEG_3		31
     147  #define	SEP_3		3
     148  
     149  /* x**63 + x + 1.  */
     150  #define	TYPE_4		4
     151  #define	BREAK_4		256
     152  #define	DEG_4		63
     153  #define	SEP_4		1
     154  
     155  
     156  /* Array versions of the above information to make code run faster.
     157     Relies on fact that TYPE_i == i.  */
     158  
     159  #define	MAX_TYPES	5	/* Max number of types above.  */
     160  
     161  static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
     162  static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
     163  
     164  
     165  
     166  /* Initially, everything is set up as if from:
     167  	initstate(1, randtbl, 128);
     168     Note that this initialization takes advantage of the fact that srandom
     169     advances the front and rear pointers 10*rand_deg times, and hence the
     170     rear pointer which starts at 0 will also end up at zero; thus the zeroeth
     171     element of the state information, which contains info about the current
     172     position of the rear pointer is just
     173  	(MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3.  */
     174  
     175  static long int randtbl[DEG_3 + 1] =
     176    { TYPE_3,
     177        0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 
     178        0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, 
     179        0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, 
     180        0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 
     181        0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, 
     182        0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, 
     183        0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 
     184        0xf5ad9d0e, 0x8999220b, 0x27fb47b9
     185      };
     186  
     187  /* FPTR and RPTR are two pointers into the state info, a front and a rear
     188     pointer.  These two pointers are always rand_sep places aparts, as they
     189     cycle through the state information.  (Yes, this does mean we could get
     190     away with just one pointer, but the code for random is more efficient
     191     this way).  The pointers are left positioned as they would be from the call:
     192  	initstate(1, randtbl, 128);
     193     (The position of the rear pointer, rptr, is really 0 (as explained above
     194     in the initialization of randtbl) because the state table pointer is set
     195     to point to randtbl[1] (as explained below).)  */
     196  
     197  static long int *fptr = &randtbl[SEP_3 + 1];
     198  static long int *rptr = &randtbl[1];
     199  
     200  
     201  
     202  /* The following things are the pointer to the state information table,
     203     the type of the current generator, the degree of the current polynomial
     204     being used, and the separation between the two pointers.
     205     Note that for efficiency of random, we remember the first location of
     206     the state information, not the zeroeth.  Hence it is valid to access
     207     state[-1], which is used to store the type of the R.N.G.
     208     Also, we remember the last location, since this is more efficient than
     209     indexing every time to find the address of the last element to see if
     210     the front and rear pointers have wrapped.  */
     211  
     212  static long int *state = &randtbl[1];
     213  
     214  static int rand_type = TYPE_3;
     215  static int rand_deg = DEG_3;
     216  static int rand_sep = SEP_3;
     217  
     218  static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])];
     219  
     220  /* Initialize the random number generator based on the given seed.  If the
     221     type is the trivial no-state-information type, just remember the seed.
     222     Otherwise, initializes state[] based on the given "seed" via a linear
     223     congruential generator.  Then, the pointers are set to known locations
     224     that are exactly rand_sep places apart.  Lastly, it cycles the state
     225     information a given number of times to get rid of any initial dependencies
     226     introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
     227     for default usage relies on values produced by this routine.  */
     228  void
     229  srandom (unsigned int x)
     230  {
     231    state[0] = x;
     232    if (rand_type != TYPE_0)
     233      {
     234        register long int i;
     235        for (i = 1; i < rand_deg; ++i)
     236  	state[i] = (1103515145 * state[i - 1]) + 12345;
     237        fptr = &state[rand_sep];
     238        rptr = &state[0];
     239        for (i = 0; i < 10 * rand_deg; ++i)
     240  	random();
     241      }
     242  }
     243  
     244  /* Initialize the state information in the given array of N bytes for
     245     future random number generation.  Based on the number of bytes we
     246     are given, and the break values for the different R.N.G.'s, we choose
     247     the best (largest) one we can and set things up for it.  srandom is
     248     then called to initialize the state information.  Note that on return
     249     from srandom, we set state[-1] to be the type multiplexed with the current
     250     value of the rear pointer; this is so successive calls to initstate won't
     251     lose this information and will be able to restart with setstate.
     252     Note: The first thing we do is save the current state, if any, just like
     253     setstate so that it doesn't matter when initstate is called.
     254     Returns a pointer to the old state.  */
     255  void *
     256  initstate (unsigned int seed, void *arg_state, unsigned long n)
     257  {
     258    void *ostate = (void *) &state[-1];
     259  
     260    if (rand_type == TYPE_0)
     261      state[-1] = rand_type;
     262    else
     263      state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
     264    if (n < BREAK_1)
     265      {
     266        if (n < BREAK_0)
     267  	{
     268  	  errno = EINVAL;
     269  	  return NULL;
     270  	}
     271        rand_type = TYPE_0;
     272        rand_deg = DEG_0;
     273        rand_sep = SEP_0;
     274      }
     275    else if (n < BREAK_2)
     276      {
     277        rand_type = TYPE_1;
     278        rand_deg = DEG_1;
     279        rand_sep = SEP_1;
     280      }
     281    else if (n < BREAK_3)
     282      {
     283        rand_type = TYPE_2;
     284        rand_deg = DEG_2;
     285        rand_sep = SEP_2;
     286      }
     287    else if (n < BREAK_4)
     288      {
     289        rand_type = TYPE_3;
     290        rand_deg = DEG_3;
     291        rand_sep = SEP_3;
     292      }
     293    else
     294      {
     295        rand_type = TYPE_4;
     296        rand_deg = DEG_4;
     297        rand_sep = SEP_4;
     298      }
     299  
     300    state = &((long int *) arg_state)[1];	/* First location.  */
     301    /* Must set END_PTR before srandom.  */
     302    end_ptr = &state[rand_deg];
     303    srandom(seed);
     304    if (rand_type == TYPE_0)
     305      state[-1] = rand_type;
     306    else
     307      state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
     308  
     309    return ostate;
     310  }
     311  
     312  /* Restore the state from the given state array.
     313     Note: It is important that we also remember the locations of the pointers
     314     in the current state information, and restore the locations of the pointers
     315     from the old state information.  This is done by multiplexing the pointer
     316     location into the zeroeth word of the state information. Note that due
     317     to the order in which things are done, it is OK to call setstate with the
     318     same state as the current state
     319     Returns a pointer to the old state information.  */
     320  
     321  void *
     322  setstate (void *arg_state)
     323  {
     324    register long int *new_state = (long int *) arg_state;
     325    register int type = new_state[0] % MAX_TYPES;
     326    register int rear = new_state[0] / MAX_TYPES;
     327    void *ostate = (void *) &state[-1];
     328  
     329    if (rand_type == TYPE_0)
     330      state[-1] = rand_type;
     331    else
     332      state[-1] = (MAX_TYPES * (rptr - state)) + rand_type;
     333  
     334    switch (type)
     335      {
     336      case TYPE_0:
     337      case TYPE_1:
     338      case TYPE_2:
     339      case TYPE_3:
     340      case TYPE_4:
     341        rand_type = type;
     342        rand_deg = degrees[type];
     343        rand_sep = seps[type];
     344        break;
     345      default:
     346        /* State info munged.  */
     347        errno = EINVAL;
     348        return NULL;
     349      }
     350  
     351    state = &new_state[1];
     352    if (rand_type != TYPE_0)
     353      {
     354        rptr = &state[rear];
     355        fptr = &state[(rear + rand_sep) % rand_deg];
     356      }
     357    /* Set end_ptr too.  */
     358    end_ptr = &state[rand_deg];
     359  
     360    return ostate;
     361  }
     362  
     363  /* If we are using the trivial TYPE_0 R.N.G., just do the old linear
     364     congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
     365     same in all ther other cases due to all the global variables that have been
     366     set up.  The basic operation is to add the number at the rear pointer into
     367     the one at the front pointer.  Then both pointers are advanced to the next
     368     location cyclically in the table.  The value returned is the sum generated,
     369     reduced to 31 bits by throwing away the "least random" low bit.
     370     Note: The code takes advantage of the fact that both the front and
     371     rear pointers can't wrap on the same call by not testing the rear
     372     pointer if the front one has wrapped.  Returns a 31-bit random number.  */
     373  
     374  long int
     375  random (void)
     376  {
     377    if (rand_type == TYPE_0)
     378      {
     379        state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX;
     380        return state[0];
     381      }
     382    else
     383      {
     384        long int i;
     385        *fptr += *rptr;
     386        /* Chucking least random bit.  */
     387        i = (*fptr >> 1) & LONG_MAX;
     388        ++fptr;
     389        if (fptr >= end_ptr)
     390  	{
     391  	  fptr = state;
     392  	  ++rptr;
     393  	}
     394        else
     395  	{
     396  	  ++rptr;
     397  	  if (rptr >= end_ptr)
     398  	    rptr = state;
     399  	}
     400        return i;
     401      }
     402  }