(root)/
gcc-13.2.0/
libgomp/
splay-tree.c
       1  /* A splay-tree datatype.
       2     Copyright (C) 1998-2023 Free Software Foundation, Inc.
       3     Contributed by Mark Mitchell (mark@markmitchell.com).
       4  
       5     This file is part of the GNU Offloading and Multi Processing Library
       6     (libgomp).
       7  
       8     Libgomp is free software; you can redistribute it and/or modify it
       9     under the terms of the GNU General Public License as published by
      10     the Free Software Foundation; either version 3, or (at your option)
      11     any later version.
      12  
      13     Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
      14     WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
      15     FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
      16     more details.
      17  
      18     Under Section 7 of GPL version 3, you are granted additional
      19     permissions described in the GCC Runtime Library Exception, version
      20     3.1, as published by the Free Software Foundation.
      21  
      22     You should have received a copy of the GNU General Public License and
      23     a copy of the GCC Runtime Library Exception along with this program;
      24     see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see
      25     <http://www.gnu.org/licenses/>.  */
      26  
      27  /* The splay tree code copied from include/splay-tree.h and adjusted,
      28     so that all the data lives directly in splay_tree_node_s structure
      29     and no extra allocations are needed.  */
      30  
      31  /* For an easily readable description of splay-trees, see:
      32  
      33       Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their
      34       Algorithms.  Harper-Collins, Inc.  1991.
      35  
      36     The major feature of splay trees is that all basic tree operations
      37     are amortized O(log n) time for a tree with n nodes.  */
      38  
      39  #include "libgomp.h"
      40  
      41  /* Rotate the edge joining the left child N with its parent P.  PP is the
      42     grandparents' pointer to P.  */
      43  
      44  static inline void
      45  rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
      46  {
      47    splay_tree_node tmp;
      48    tmp = n->right;
      49    n->right = p;
      50    p->left = tmp;
      51    *pp = n;
      52  }
      53  
      54  /* Rotate the edge joining the right child N with its parent P.  PP is the
      55     grandparents' pointer to P.  */
      56  
      57  static inline void
      58  rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
      59  {
      60    splay_tree_node tmp;
      61    tmp = n->left;
      62    n->left = p;
      63    p->right = tmp;
      64    *pp = n;
      65  }
      66  
      67  /* Bottom up splay of KEY.  */
      68  
      69  static void
      70  splay_tree_splay (splay_tree sp, splay_tree_key key)
      71  {
      72    if (sp->root == NULL)
      73      return;
      74  
      75    do {
      76      int cmp1, cmp2;
      77      splay_tree_node n, c;
      78  
      79      n = sp->root;
      80      cmp1 = splay_compare (key, &n->key);
      81  
      82      /* Found.  */
      83      if (cmp1 == 0)
      84        return;
      85  
      86      /* Left or right?  If no child, then we're done.  */
      87      if (cmp1 < 0)
      88        c = n->left;
      89      else
      90        c = n->right;
      91      if (!c)
      92        return;
      93  
      94      /* Next one left or right?  If found or no child, we're done
      95         after one rotation.  */
      96      cmp2 = splay_compare (key, &c->key);
      97      if (cmp2 == 0
      98  	|| (cmp2 < 0 && !c->left)
      99  	|| (cmp2 > 0 && !c->right))
     100        {
     101  	if (cmp1 < 0)
     102  	  rotate_left (&sp->root, n, c);
     103  	else
     104  	  rotate_right (&sp->root, n, c);
     105  	return;
     106        }
     107  
     108      /* Now we have the four cases of double-rotation.  */
     109      if (cmp1 < 0 && cmp2 < 0)
     110        {
     111  	rotate_left (&n->left, c, c->left);
     112  	rotate_left (&sp->root, n, n->left);
     113        }
     114      else if (cmp1 > 0 && cmp2 > 0)
     115        {
     116  	rotate_right (&n->right, c, c->right);
     117  	rotate_right (&sp->root, n, n->right);
     118        }
     119      else if (cmp1 < 0 && cmp2 > 0)
     120        {
     121  	rotate_right (&n->left, c, c->right);
     122  	rotate_left (&sp->root, n, n->left);
     123        }
     124      else if (cmp1 > 0 && cmp2 < 0)
     125        {
     126  	rotate_left (&n->right, c, c->left);
     127  	rotate_right (&sp->root, n, n->right);
     128        }
     129    } while (1);
     130  }
     131  
     132  /* Insert a new NODE into SP.  The NODE shouldn't exist in the tree.  */
     133  
     134  attribute_hidden void
     135  splay_tree_insert (splay_tree sp, splay_tree_node node)
     136  {
     137    int comparison = 0;
     138  
     139    splay_tree_splay (sp, &node->key);
     140  
     141    if (sp->root)
     142      comparison = splay_compare (&sp->root->key, &node->key);
     143  
     144    if (sp->root && comparison == 0)
     145      gomp_fatal ("Duplicate node");
     146    else
     147      {
     148        /* Insert it at the root.  */
     149        if (sp->root == NULL)
     150  	node->left = node->right = NULL;
     151        else if (comparison < 0)
     152  	{
     153  	  node->left = sp->root;
     154  	  node->right = node->left->right;
     155  	  node->left->right = NULL;
     156  	}
     157        else
     158  	{
     159  	  node->right = sp->root;
     160  	  node->left = node->right->left;
     161  	  node->right->left = NULL;
     162  	}
     163  
     164        sp->root = node;
     165      }
     166  }
     167  
     168  /* Remove node with KEY from SP.  It is not an error if it did not exist.  */
     169  
     170  attribute_hidden void
     171  splay_tree_remove (splay_tree sp, splay_tree_key key)
     172  {
     173    splay_tree_splay (sp, key);
     174  
     175    if (sp->root && splay_compare (&sp->root->key, key) == 0)
     176      {
     177        splay_tree_node left, right;
     178  
     179        left = sp->root->left;
     180        right = sp->root->right;
     181  
     182        /* One of the children is now the root.  Doesn't matter much
     183  	 which, so long as we preserve the properties of the tree.  */
     184        if (left)
     185  	{
     186  	  sp->root = left;
     187  
     188  	  /* If there was a right child as well, hang it off the
     189  	     right-most leaf of the left child.  */
     190  	  if (right)
     191  	    {
     192  	      while (left->right)
     193  		left = left->right;
     194  	      left->right = right;
     195  	    }
     196  	}
     197        else
     198  	sp->root = right;
     199      }
     200  }
     201  
     202  /* Lookup KEY in SP, returning NODE if present, and NULL
     203     otherwise.  */
     204  
     205  attribute_hidden splay_tree_key
     206  splay_tree_lookup (splay_tree sp, splay_tree_key key)
     207  {
     208    splay_tree_splay (sp, key);
     209  
     210    if (sp->root && splay_compare (&sp->root->key, key) == 0)
     211      return &sp->root->key;
     212    else
     213      return NULL;
     214  }
     215  
     216  /* Helper function for splay_tree_foreach.
     217  
     218     Run FUNC on every node in KEY.  */
     219  
     220  static void
     221  splay_tree_foreach_internal (splay_tree_node node, splay_tree_callback func,
     222  			     void *data)
     223  {
     224    if (!node)
     225      return;
     226    func (&node->key, data);
     227    splay_tree_foreach_internal (node->left, func, data);
     228    /* Yeah, whatever.  GCC can fix my tail recursion.  */
     229    splay_tree_foreach_internal (node->right, func, data);
     230  }
     231  
     232  /* Run FUNC on each of the nodes in SP.  */
     233  
     234  attribute_hidden void
     235  splay_tree_foreach (splay_tree sp, splay_tree_callback func, void *data)
     236  {
     237    splay_tree_foreach_internal (sp->root, func, data);
     238  }
     239  
     240  /* Like above, except when func returns != 0, stop early.  */
     241  
     242  static int
     243  splay_tree_foreach_internal_lazy (splay_tree_node node,
     244  				  splay_tree_callback_stop func, void *data)
     245  {
     246    if (!node)
     247      return 0;
     248    if (func (&node->key, data))
     249      return 1;
     250    if (splay_tree_foreach_internal_lazy (node->left, func, data))
     251      return 1;
     252    /* Yeah, whatever.  GCC can fix my tail recursion.  */
     253    return splay_tree_foreach_internal_lazy (node->right, func, data);
     254  }
     255  
     256  attribute_hidden void
     257  splay_tree_foreach_lazy (splay_tree sp, splay_tree_callback_stop func, void *data)
     258  {
     259    splay_tree_foreach_internal_lazy (sp->root, func, data);
     260  }