(root)/
gcc-13.2.0/
gcc/
testsuite/
gm2/
projects/
pim/
run/
pass/
tower/
AdvSound.def
(* Copyright (C) 2003
                 Free Software Foundation, Inc. *)
(* This file is part of GNU Modula-2.

GNU Modula-2 is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2, or (at your option) any later
version.

GNU Modula-2 is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License along
with gm2; see the file COPYING.  If not, write to the Free Software
Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *)

DEFINITION MODULE AdvSound ;

(*
    Title      : AdvSound
    Author     : Gaius Mulley
    System     : GNU Modula-2
    Date       : Mon Jul 11 21:40:59 2005
    Revision   : $Version$ 
    Description: provides a simple set of routines to generate
                 sound.
*)

EXPORT QUALIFIED EnterGame, Explode, Swish, Miss, Hit ;


(*
   EnterGame - play the enter game sound to player, p.
*)

PROCEDURE EnterGame (p: CARDINAL) ;


(*
   Explode - play the explosion for each player in room, r, and adjacent
             rooms.
*)

PROCEDURE Explode (r: CARDINAL; pulled: CARDINAL; hit: BOOLEAN) ;


(*
   Swish - play the arrow swish sound to each player in room, r.
*)

PROCEDURE Swish (r: CARDINAL) ;


(*
   Miss - play the arrow miss sound to each player in room, r.
*)

PROCEDURE Miss (r: CARDINAL) ;


(*
   Hit - play the arrow hit sound to player, p.
*)

PROCEDURE Hit (p: CARDINAL) ;


END AdvSound.