1 /* { dg-do compile } */
2 /* { dg-options "-funswitch-loops" } */
3
4 void foo(double);
5 void CreateDefaultTexture(double mnMinimum, double mnMaximum,
6 unsigned short nCreateWhat)
7 {
8 double d = 0.0;
9 for(;;)
10 {
11 if(nCreateWhat & (0x0001)
12 && mnMinimum != 0.0)
13 d = mnMinimum;
14 if(nCreateWhat & (0x0002)
15 && mnMaximum != 0.0)
16 d = mnMaximum;
17 foo(d);
18 }
19 }
20