(root)/
gcc-13.2.0/
gcc/
testsuite/
gcc.dg/
compat/
generate-random.c
       1  /* Copyright (C) 1995, 2004 Free Software Foundation
       2  
       3     The GNU C Library is free software; you can redistribute it and/or
       4     modify it under the terms of the GNU Lesser General Public
       5     License as published by the Free Software Foundation; either
       6     version 2.1 of the License, or (at your option) any later version.
       7  
       8     The GNU C Library is distributed in the hope that it will be useful,
       9     but WITHOUT ANY WARRANTY; without even the implied warranty of
      10     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      11     Lesser General Public License for more details.
      12  
      13     You should have received a copy of the GNU Lesser General Public
      14     License along with the GNU C Library; if not, write to the Free
      15     Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
      16     02110-1301 USA.  */
      17  
      18  /*
      19   * This is derived from the Berkeley source:
      20   *	@(#)random.c	5.5 (Berkeley) 7/6/88
      21   * It was reworked for the GNU C Library by Roland McGrath.
      22   * Rewritten to use reentrant functions by Ulrich Drepper, 1995.
      23   */
      24  
      25  /*
      26     Copyright (C) 1983 Regents of the University of California.
      27     All rights reserved.
      28   
      29     Redistribution and use in source and binary forms, with or without
      30     modification, are permitted provided that the following conditions
      31     are met:
      32  
      33     1. Redistributions of source code must retain the above copyright
      34        notice, this list of conditions and the following disclaimer.
      35     2. Redistributions in binary form must reproduce the above copyright
      36        notice, this list of conditions and the following disclaimer in the
      37        documentation and/or other materials provided with the distribution.
      38     4. Neither the name of the University nor the names of its contributors
      39        may be used to endorse or promote products derived from this software
      40        without specific prior written permission.
      41     
      42     THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
      43     ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
      44     IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
      45     ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
      46     FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
      47     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
      48     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
      49     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
      50     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
      51     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
      52     SUCH DAMAGE.*/
      53  
      54  #include <limits.h>
      55  #include <stdlib.h>
      56  #include "generate-random.h"
      57  
      58  
      59  /* An improved random number generation package.  In addition to the standard
      60     rand()/srand() like interface, this package also has a special state info
      61     interface.  The initstate() routine is called with a seed, an array of
      62     bytes, and a count of how many bytes are being passed in; this array is
      63     then initialized to contain information for random number generation with
      64     that much state information.  Good sizes for the amount of state
      65     information are 32, 64, 128, and 256 bytes.  The state can be switched by
      66     calling the setstate() function with the same array as was initialized
      67     with initstate().  By default, the package runs with 128 bytes of state
      68     information and generates far better random numbers than a linear
      69     congruential generator.  If the amount of state information is less than
      70     32 bytes, a simple linear congruential R.N.G. is used.  Internally, the
      71     state information is treated as an array of longs; the zeroth element of
      72     the array is the type of R.N.G. being used (small integer); the remainder
      73     of the array is the state information for the R.N.G.  Thus, 32 bytes of
      74     state information will give 7 longs worth of state information, which will
      75     allow a degree seven polynomial.  (Note: The zeroth word of state
      76     information also has some other information stored in it; see setstate
      77     for details).  The random number generation technique is a linear feedback
      78     shift register approach, employing trinomials (since there are fewer terms
      79     to sum up that way).  In this approach, the least significant bit of all
      80     the numbers in the state table will act as a linear feedback shift register,
      81     and will have period 2^deg - 1 (where deg is the degree of the polynomial
      82     being used, assuming that the polynomial is irreducible and primitive).
      83     The higher order bits will have longer periods, since their values are
      84     also influenced by pseudo-random carries out of the lower bits.  The
      85     total period of the generator is approximately deg*(2**deg - 1); thus
      86     doubling the amount of state information has a vast influence on the
      87     period of the generator.  Note: The deg*(2**deg - 1) is an approximation
      88     only good for large deg, when the period of the shift register is the
      89     dominant factor.  With deg equal to seven, the period is actually much
      90     longer than the 7*(2**7 - 1) predicted by this formula.  */
      91  
      92  
      93  
      94  /* For each of the currently supported random number generators, we have a
      95     break value on the amount of state information (you need at least this many
      96     bytes of state info to support this random number generator), a degree for
      97     the polynomial (actually a trinomial) that the R.N.G. is based on, and
      98     separation between the two lower order coefficients of the trinomial.  */
      99  
     100  /* Linear congruential.  */
     101  #define	TYPE_0		0
     102  #define	BREAK_0		8
     103  #define	DEG_0		0
     104  #define	SEP_0		0
     105  
     106  /* x**7 + x**3 + 1.  */
     107  #define	TYPE_1		1
     108  #define	BREAK_1		32
     109  #define	DEG_1		7
     110  #define	SEP_1		3
     111  
     112  /* x**15 + x + 1.  */
     113  #define	TYPE_2		2
     114  #define	BREAK_2		64
     115  #define	DEG_2		15
     116  #define	SEP_2		1
     117  
     118  /* x**31 + x**3 + 1.  */
     119  #define	TYPE_3		3
     120  #define	BREAK_3		128
     121  #define	DEG_3		31
     122  #define	SEP_3		3
     123  
     124  /* x**63 + x + 1.  */
     125  #define	TYPE_4		4
     126  #define	BREAK_4		256
     127  #define	DEG_4		63
     128  #define	SEP_4		1
     129  
     130  
     131  /* Array versions of the above information to make code run faster.
     132     Relies on fact that TYPE_i == i.  */
     133  
     134  #define	MAX_TYPES	5	/* Max number of types above.  */
     135  
     136  
     137  /* Initially, everything is set up as if from:
     138  	initstate(1, randtbl, 128);
     139     Note that this initialization takes advantage of the fact that srandom
     140     advances the front and rear pointers 10*rand_deg times, and hence the
     141     rear pointer which starts at 0 will also end up at zero; thus the zeroth
     142     element of the state information, which contains info about the current
     143     position of the rear pointer is just
     144  	(MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3.  */
     145  
     146  static int randtbl[DEG_3 + 1] =
     147    {
     148      TYPE_3,
     149  
     150      -1726662223, 379960547, 1735697613, 1040273694, 1313901226,
     151      1627687941, -179304937, -2073333483, 1780058412, -1989503057,
     152      -615974602, 344556628, 939512070, -1249116260, 1507946756,
     153      -812545463, 154635395, 1388815473, -1926676823, 525320961,
     154      -1009028674, 968117788, -123449607, 1284210865, 435012392,
     155      -2017506339, -911064859, -370259173, 1132637927, 1398500161,
     156      -205601318,
     157    };
     158  
     159  
     160  static struct generate_random_data unsafe_state =
     161    {
     162  /* FPTR and RPTR are two pointers into the state info, a front and a rear
     163     pointer.  These two pointers are always rand_sep places aparts, as they
     164     cycle through the state information.  (Yes, this does mean we could get
     165     away with just one pointer, but the code for random is more efficient
     166     this way).  The pointers are left positioned as they would be from the call:
     167  	initstate(1, randtbl, 128);
     168     (The position of the rear pointer, rptr, is really 0 (as explained above
     169     in the initialization of randtbl) because the state table pointer is set
     170     to point to randtbl[1] (as explained below).)  */
     171  
     172     &randtbl[SEP_3 + 1],  /* fptr */
     173     &randtbl[1],          /* rptr */
     174  
     175  /* The following things are the pointer to the state information table,
     176     the type of the current generator, the degree of the current polynomial
     177     being used, and the separation between the two pointers.
     178     Note that for efficiency of random, we remember the first location of
     179     the state information, not the zeroth.  Hence it is valid to access
     180     state[-1], which is used to store the type of the R.N.G.
     181     Also, we remember the last location, since this is more efficient than
     182     indexing every time to find the address of the last element to see if
     183     the front and rear pointers have wrapped.  */
     184  
     185      &randtbl[1],  /* state */
     186  
     187      TYPE_3,  /* rand_type */
     188      DEG_3,   /* rand_deg */
     189      SEP_3,   /* rand_sep */
     190  
     191      &randtbl[sizeof (randtbl) / sizeof (randtbl[0])]  /* end_ptr */
     192  };
     193  
     194  /* Initialize the random number generator based on the given seed.  If the
     195     type is the trivial no-state-information type, just remember the seed.
     196     Otherwise, initializes state[] based on the given "seed" via a linear
     197     congruential generator.  Then, the pointers are set to known locations
     198     that are exactly rand_sep places apart.  Lastly, it cycles the state
     199     information a given number of times to get rid of any initial dependencies
     200     introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]
     201     for default usage relies on values produced by this routine.  */
     202  void
     203  generate_srandom (unsigned int x)
     204  {
     205    (void) generate_srandom_r (x, &unsafe_state);
     206  }
     207  
     208  /* Initialize the state information in the given array of N bytes for
     209     future random number generation.  Based on the number of bytes we
     210     are given, and the break values for the different R.N.G.'s, we choose
     211     the best (largest) one we can and set things up for it.  srandom is
     212     then called to initialize the state information.  Note that on return
     213     from srandom, we set state[-1] to be the type multiplexed with the current
     214     value of the rear pointer; this is so successive calls to initstate won't
     215     lose this information and will be able to restart with setstate.
     216     Note: The first thing we do is save the current state, if any, just like
     217     setstate so that it doesn't matter when initstate is called.
     218     Returns a pointer to the old state.  */
     219  char *
     220  generate_initstate (unsigned int seed, char *arg_state, size_t n)
     221  {
     222    int *ostate;
     223  
     224    ostate = &unsafe_state.state[-1];
     225    generate_initstate_r (seed, arg_state, n, &unsafe_state);
     226    return (char *) ostate;
     227  }
     228  
     229  /* Restore the state from the given state array.
     230     Note: It is important that we also remember the locations of the pointers
     231     in the current state information, and restore the locations of the pointers
     232     from the old state information.  This is done by multiplexing the pointer
     233     location into the zeroth word of the state information. Note that due
     234     to the order in which things are done, it is OK to call setstate with the
     235     same state as the current state
     236     Returns a pointer to the old state information.  */
     237  char *
     238  generate_setstate (char *arg_state)
     239  {
     240    int *ostate;
     241  
     242    ostate = &unsafe_state.state[-1];
     243    if (generate_setstate_r (arg_state, &unsafe_state) < 0)
     244      ostate = NULL;
     245    return (char *) ostate;
     246  }
     247  
     248  /* If we are using the trivial TYPE_0 R.N.G., just do the old linear
     249     congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the
     250     same in all the other cases due to all the global variables that have been
     251     set up.  The basic operation is to add the number at the rear pointer into
     252     the one at the front pointer.  Then both pointers are advanced to the next
     253     location cyclically in the table.  The value returned is the sum generated,
     254     reduced to 31 bits by throwing away the "least random" low bit.
     255     Note: The code takes advantage of the fact that both the front and
     256     rear pointers can't wrap on the same call by not testing the rear
     257     pointer if the front one has wrapped.  Returns a 31-bit random number.  */
     258  
     259  long int
     260  generate_random (void)
     261  {
     262    int retval;
     263    (void) generate_random_r (&unsafe_state, &retval);
     264    return retval;
     265  }