1  /* { dg-skip-if "too many arguments in function call" { bpf-*-* } } */
       2  
       3  typedef unsigned int GLenum;
       4  typedef unsigned char GLboolean;
       5  typedef int GLint;
       6  typedef unsigned short GLushort;
       7  typedef unsigned int GLuint;
       8  typedef float GLfloat;
       9  typedef GLushort GLchan;
      10  struct gl_texture_image;
      11  typedef struct __GLcontextRec GLcontext;
      12  typedef void (*FetchTexelFuncC) (const struct gl_texture_image * texImage,
      13  				 GLint col, GLint row, GLint img,
      14  				 GLchan * texelOut);
      15  struct gl_texture_format
      16  {
      17  };
      18  struct gl_texture_image
      19  {
      20    GLenum _BaseFormat;
      21    GLboolean _IsPowerOfTwo;
      22    FetchTexelFuncC FetchTexelc;
      23  };
      24  struct gl_texture_object
      25  {
      26    GLenum Target;
      27    GLenum WrapS;
      28    GLenum MinFilter;
      29    GLenum MagFilter;
      30    GLint BaseLevel;
      31    GLint _MaxLevel;
      32    struct gl_texture_image *Image[6][12];
      33  };
      34  enum _format
      35  {
      36      MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, MESA_FORMAT_RGBA,
      37      MESA_FORMAT_RGB, MESA_FORMAT_ALPHA, MESA_FORMAT_LUMINANCE,
      38  };
      39  typedef void (*texture_sample_func) (GLcontext * ctx,
      40  				     const struct gl_texture_object * tObj,
      41  				     GLuint n, const GLfloat texcoords[][4],
      42  				     const GLfloat lambda[],
      43  				     GLchan rgba[][4]);
      44  lerp_2d (GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01,
      45  	 GLfloat v11)
      46  {
      47    const GLfloat temp0 = ((v00) + (a) * ((v10) - (v00)));
      48    const GLfloat temp1 = ((v01) + (a) * ((v11) - (v01)));
      49    return ((temp0) + (b) * ((temp1) - (temp0)));
      50  }
      51  static __inline__ void
      52  lerp_rgba (GLchan result[4], GLfloat t, const GLchan a[4], const GLchan b[4])
      53  {
      54    result[0] = (GLchan) (((a[0]) + (t) * ((b[0]) - (a[0]))) + 0.5);
      55    result[1] = (GLchan) (((a[1]) + (t) * ((b[1]) - (a[1]))) + 0.5);
      56    result[2] = (GLchan) (((a[2]) + (t) * ((b[2]) - (a[2]))) + 0.5);
      57  }
      58  static __inline__ void
      59  lerp_rgba_2d (GLchan result[4], GLfloat a, GLfloat b, const GLchan t00[4],
      60  	      const GLchan t10[4], const GLchan t01[4], const GLchan t11[4])
      61  {
      62    result[0] = (GLchan) (lerp_2d (a, b, t00[0], t10[0], t01[0], t11[0]) + 0.5);
      63    result[1] = (GLchan) (lerp_2d (a, b, t00[1], t10[1], t01[1], t11[1]) + 0.5);
      64    result[2] = (GLchan) (lerp_2d (a, b, t00[2], t10[2], t01[2], t11[2]) + 0.5);
      65  }
      66  static __inline__ void
      67  sample_2d_linear_repeat (GLcontext * ctx,
      68  			 const struct gl_texture_object *tObj,
      69  			 const struct gl_texture_image *img,
      70  			 const GLfloat texcoord[4], GLchan rgba[])
      71  {
      72    GLint i0, j0, i1, j1;
      73    GLfloat a, b;
      74    GLchan t00[4], t10[4], t01[4], t11[4];
      75    {
      76    };
      77    img->FetchTexelc (img, i1, j1, 0, t11);
      78    lerp_rgba_2d (rgba, a, b, t00, t10, t01, t11);
      79  }
      80  sample_2d_nearest_mipmap_linear (GLcontext * ctx,
      81  				 const struct gl_texture_object *tObj,
      82  				 GLuint n, const GLfloat texcoord[][4],
      83  				 const GLfloat lambda[], GLchan rgba[][4])
      84  {
      85    GLuint i;
      86    GLint level = linear_mipmap_level (tObj, lambda[i]);
      87    sample_2d_nearest (ctx, tObj, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]);
      88    GLchan t0[4], t1[4];
      89    sample_2d_nearest (ctx, tObj, tObj->Image[0][level], texcoord[i], t0);
      90    sample_2d_nearest (ctx, tObj, tObj->Image[0][level + 1], texcoord[i], t1);
      91  }
      92  static void
      93  sample_2d_linear_mipmap_linear_repeat (GLcontext * ctx,
      94  				       const struct gl_texture_object *tObj,
      95  				       GLuint n, const GLfloat texcoord[][4],
      96  				       const GLfloat lambda[],
      97  				       GLchan rgba[][4])
      98  {
      99    GLuint i;
     100    for (i = 0; i < n; i++)
     101      {
     102        GLint level = linear_mipmap_level (tObj, lambda[i]);
     103        if (level >= tObj->_MaxLevel)
     104  	{
     105  	  GLchan t0[4], t1[4];
     106  	  const GLfloat f = ((lambda[i]) - ifloor (lambda[i]));
     107  	  sample_2d_linear_repeat (ctx, tObj, tObj->Image[0][level],
     108  				   texcoord[i], t0);
     109  	  sample_2d_linear_repeat (ctx, tObj, tObj->Image[0][level + 1],
     110  				   texcoord[i], t1);
     111  	  lerp_rgba (rgba[i], f, t0, t1);
     112  	}
     113      }
     114  }
     115  static void
     116  sample_lambda_2d (GLcontext * ctx, const struct gl_texture_object *tObj,
     117  		  GLuint n, const GLfloat texcoords[][4],
     118  		  const GLfloat lambda[], GLchan rgba[][4])
     119  {
     120    const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
     121    GLuint minStart, minEnd;
     122    GLuint magStart, magEnd;
     123    const GLboolean repeatNoBorderPOT = (tObj->WrapS == 0x2901)
     124      && (tImg->_BaseFormat != 0x1900) && tImg->_IsPowerOfTwo;
     125    compute_min_mag_ranges (tObj, n, lambda, &minStart, &minEnd, &magStart,
     126  			  &magEnd);
     127    if (minStart < minEnd)
     128      {
     129        const GLuint m = minEnd - minStart;
     130        switch (tObj->MinFilter)
     131  	{
     132  	case 0x2600:
     133  	  if (repeatNoBorderPOT)
     134  	    {
     135  		case MESA_FORMAT_RGB:
     136  		  opt_sample_rgb_2d (ctx, tObj, m, texcoords + minStart,
     137  				     ((void *) 0), rgba + minStart);
     138  		case MESA_FORMAT_RGBA:
     139  		  opt_sample_rgba_2d (ctx, tObj, m, texcoords + minStart,
     140  				      ((void *) 0), rgba + minStart);
     141  	    }
     142  	    {
     143  	      sample_nearest_2d (ctx, tObj, m, texcoords + minStart,
     144  				 ((void *) 0), rgba + minStart);
     145  	    }
     146  	  break;
     147  	  sample_2d_nearest_mipmap_linear (ctx, tObj, m, texcoords + minStart,
     148  					   lambda + minStart,
     149  					   rgba + minStart);
     150  	case 0x2703:
     151  	  if (repeatNoBorderPOT)
     152  	    sample_2d_linear_mipmap_linear_repeat (ctx, tObj, m,
     153  						   texcoords + minStart,
     154  						   lambda + minStart,
     155  						   rgba + minStart);
     156  	}
     157        switch (tObj->MagFilter)
     158  	{
     159  		case MESA_FORMAT_RGB:
     160  		  opt_sample_rgb_2d (ctx, tObj, m, texcoords + magStart,
     161  				     ((void *) 0), rgba + magStart);
     162  		  opt_sample_rgba_2d (ctx, tObj, m, texcoords + magStart,
     163  				      ((void *) 0), rgba + magStart);
     164                    sample_nearest_2d (ctx, tObj, m, texcoords + magStart,
     165                                       ((void *) 0), rgba + magStart);
     166  	}
     167      }
     168  }
     169  texture_sample_func
     170  _swrast_choose_texture_sample_func (const struct gl_texture_object *t)
     171  {
     172        switch (t->Target)
     173  	{
     174  	case 0x0DE0:
     175  	      return &sample_lambda_2d;
     176  	}
     177  }