// { dg-do compile }
enum MyState
{
        QUIT = 0,
        START,
        STOP,
        PAUSE
};
double GetDouble()
{
        return 1.0;
}
int main()
{
        MyState the_state;
        the_state = (MyState)GetDouble(); // { dg-bogus "invalid cast" }
        return 0;
}