(root)/
libxml2-2.12.3/
test/
recurse/
lol_ip_content.dtd
<!ELEMENT billion (#PCDATA)>
<!ENTITY % p0 "<!---->">
<!ENTITY % p1 "%p0;%p0;%p0;%p0;%p0;%p0;%p0;%p0;%p0;%p0;%p0;%p0;%p0;%p0;">
<!ENTITY % p2 "%p1;%p1;%p1;%p1;%p1;%p1;%p1;%p1;%p1;%p1;%p1;%p1;%p1;%p1;">
<!ENTITY % p3 "%p2;%p2;%p2;%p2;%p2;%p2;%p2;%p2;%p2;%p2;%p2;%p2;%p2;%p2;">
<!ENTITY % p4 "%p3;%p3;%p3;%p3;%p3;%p3;%p3;%p3;%p3;%p3;%p3;%p3;%p3;%p3;">
<!ENTITY % p5 "%p4;%p4;%p4;%p4;%p4;%p4;%p4;%p4;%p4;%p4;%p4;%p4;%p4;%p4;">
<!ENTITY % p6 "%p5;%p5;%p5;%p5;%p5;%p5;%p5;%p5;%p5;%p5;%p5;%p5;%p5;%p5;">
%p5;