1 // TODO DEBUGGING
2 #define DWG_TYPE DWG_TYPE_MOTIONPATH
3 #include "common.c"
4
5 void
6 api_process (dwg_object *obj)
7 {
8 int error;
9 BITCODE_BS class_version;
10 BITCODE_H camera_path;
11 BITCODE_H target_path;
12 BITCODE_H viewtable;
13 BITCODE_BS frames;
14 BITCODE_BS frame_rate;
15 BITCODE_B corner_decel;
16
17 Dwg_Version_Type dwg_version = obj->parent->header.version;
18 #ifdef DEBUG_CLASSES
19 dwg_obj_motionpath *_obj = dwg_object_to_MOTIONPATH (obj);
20
21 CHK_ENTITY_TYPE (_obj, MOTIONPATH, class_version, BS);
22 CHK_ENTITY_MAX (_obj, MOTIONPATH, class_version, BS, 3);
23 CHK_ENTITY_H (_obj, MOTIONPATH, camera_path);
24 CHK_ENTITY_H (_obj, MOTIONPATH, target_path);
25 CHK_ENTITY_H (_obj, MOTIONPATH, viewtable);
26 CHK_ENTITY_TYPE (_obj, MOTIONPATH, frames, BS);
27 CHK_ENTITY_TYPE (_obj, MOTIONPATH, frame_rate, BS);
28 CHK_ENTITY_TYPE (_obj, MOTIONPATH, corner_decel, BS);
29 #endif
30 }