(root)/
libredwg-0.13/
test/
unit-testing/
mentalrayrendersettings.c
       1  #define DWG_TYPE DWG_TYPE_MENTALRAYRENDERSETTINGS
       2  #include "common.c"
       3  
       4  void
       5  api_process (dwg_object *obj)
       6  {
       7    int error, isnew;
       8    // AcDbRenderSettings
       9    BITCODE_BL class_version;
      10    BITCODE_T name;
      11    BITCODE_B fog_enabled;
      12    BITCODE_B fog_background_enabled;
      13    BITCODE_B backfaces_enabled;
      14    BITCODE_B environ_image_enabled;
      15    BITCODE_T environ_image_filename;
      16    BITCODE_T description;
      17    BITCODE_BL display_index;
      18    BITCODE_B has_predefined; /*!< DXF 290, r2013 only */
      19    // AcDbMentalRayRenderSettings
      20    BITCODE_BL mr_version;                 /*!< DXF 90, always 2 */
      21    BITCODE_BL sampling1;                  /*!< DXF 90 */
      22    BITCODE_BL sampling2;                  /*!< DXF 90 */
      23    BITCODE_BS sampling_mr_filter;         /*!< DXF 70 */
      24    BITCODE_BD sampling_filter1;           /*!< DXF 40 */
      25    BITCODE_BD sampling_filter2;           /*!< DXF 40 */
      26    BITCODE_BD sampling_contrast_color1;   /*!< DXF 40 */
      27    BITCODE_BD sampling_contrast_color2;   /*!< DXF 40 */
      28    BITCODE_BD sampling_contrast_color3;   /*!< DXF 40 */
      29    BITCODE_BD sampling_contrast_color4;   /*!< DXF 40 */
      30    BITCODE_BS shadow_mode;                /*!< DXF 70 */
      31    BITCODE_B shadow_maps_enabled;         /*!< DXF 290 */
      32    BITCODE_B ray_tracing_enabled;         /*!< DXF 290 */
      33    BITCODE_BL ray_trace_depth1;           /*!< DXF 90 */
      34    BITCODE_BL ray_trace_depth2;           /*!< DXF 90 */
      35    BITCODE_BL ray_trace_depth3;           /*!< DXF 90 */
      36    BITCODE_B global_illumination_enabled; /*!< DXF 290 */
      37    BITCODE_BL gi_sample_count;            /*!< DXF 90 */
      38    BITCODE_B gi_sample_radius_enabled;    /*!< DXF 290 */
      39    BITCODE_BD gi_sample_radius;           /*!< DXF 40 */
      40    BITCODE_BL gi_photons_per_light;       /*!< DXF 90 */
      41    BITCODE_BL photon_trace_depth1;        /*!< DXF 90 */
      42    BITCODE_BL photon_trace_depth2;        /*!< DXF 90 */
      43    BITCODE_BL photon_trace_depth3;        /*!< DXF 90 */
      44    BITCODE_B final_gathering_enabled;     /*!< DXF 290 */
      45    BITCODE_BL fg_ray_count;               /*!< DXF 90 */
      46    BITCODE_B fg_sample_radius_state1;     /*!< DXF 290 */
      47    BITCODE_B fg_sample_radius_state2;     /*!< DXF 290 */
      48    BITCODE_B fg_sample_radius_state3;     /*!< DXF 290 */
      49    BITCODE_BD fg_sample_radius1;          /*!< DXF 40 */
      50    BITCODE_BD fg_sample_radius2;          /*!< DXF 40 */
      51    BITCODE_BD light_luminance_scale;      /*!< DXF 40 */
      52    BITCODE_BS diagnostics_mode;           /*!< DXF 70 */
      53    BITCODE_BS diagnostics_grid_mode;      /*!< DXF 70 */
      54    BITCODE_BD diagnostics_grid_float;     /*!< DXF 40 */
      55    BITCODE_BS diagnostics_photon_mode;    /*!< DXF 70 */
      56    BITCODE_BS diagnostics_bsp_mode;       /*!< DXF 70 */
      57    BITCODE_B export_mi_enabled;           /*!< DXF 290 */
      58    BITCODE_T mr_description;              /*!< DXF 1 */
      59    BITCODE_BL tile_size;                  /*!< DXF 90 */
      60    BITCODE_BS tile_order;                 /*!< DXF 70 */
      61    BITCODE_BL memory_limit;               /*!< DXF 90 */
      62    BITCODE_B diagnostics_samples_mode;    /*!< DXF 290 */
      63    BITCODE_BD energy_multiplier;          /*!< DXF 40 */
      64  
      65    Dwg_Version_Type dwg_version = obj->parent->header.version;
      66    dwg_obj_mentalrayrendersettings *_obj
      67        = dwg_object_to_MENTALRAYRENDERSETTINGS (obj);
      68  
      69    // AcDbRenderSettings
      70    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, class_version, BL);
      71    CHK_ENTITY_UTF8TEXT (_obj, MENTALRAYRENDERSETTINGS, name);
      72    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, fog_enabled, B);
      73    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, fog_background_enabled, B);
      74    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, backfaces_enabled, B);
      75    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, environ_image_enabled, B);
      76    CHK_ENTITY_UTF8TEXT (_obj, MENTALRAYRENDERSETTINGS, environ_image_filename);
      77    CHK_ENTITY_UTF8TEXT (_obj, MENTALRAYRENDERSETTINGS, description);
      78    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, display_index, BL);
      79    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, has_predefined, B);
      80  
      81    // AcDbMentalRayRenderSettings
      82    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, mr_version, BL);
      83    CHK_ENTITY_MAX (_obj, MENTALRAYRENDERSETTINGS, mr_version, BL,
      84                    3); // currently 2
      85    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, sampling1, BL);
      86    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, sampling2, BL);
      87    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, sampling_mr_filter, BS);
      88    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, sampling_filter1, BD);
      89    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, sampling_filter2, BD);
      90    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, sampling_contrast_color1,
      91                     BD);
      92    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, sampling_contrast_color2,
      93                     BD);
      94    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, sampling_contrast_color3,
      95                     BD);
      96    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, sampling_contrast_color4,
      97                     BD);
      98    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, shadow_mode, BS);
      99    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, shadow_maps_enabled, B);
     100    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, ray_tracing_enabled, B);
     101    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, ray_trace_depth1, BL);
     102    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, ray_trace_depth2, BL);
     103    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, ray_trace_depth3, BL);
     104    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, global_illumination_enabled,
     105                     B);
     106    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, gi_sample_count, BL);
     107    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, gi_sample_radius_enabled, B);
     108    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, gi_sample_radius, BD);
     109    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, gi_photons_per_light, BL);
     110    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, photon_trace_depth1, BL);
     111    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, photon_trace_depth2, BL);
     112    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, photon_trace_depth3, BL);
     113    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, final_gathering_enabled, B);
     114    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, fg_ray_count, BL);
     115    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, fg_sample_radius_state1, B);
     116    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, fg_sample_radius_state2, B);
     117    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, fg_sample_radius_state3, B);
     118    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, fg_sample_radius1, BD);
     119    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, fg_sample_radius2, BD);
     120    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, light_luminance_scale, BD);
     121    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, diagnostics_mode, BS);
     122    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, diagnostics_grid_mode, BS);
     123    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, diagnostics_grid_float, BD);
     124    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, diagnostics_photon_mode, BS);
     125    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, diagnostics_bsp_mode, BS);
     126    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, export_mi_enabled, B);
     127    CHK_ENTITY_UTF8TEXT (_obj, MENTALRAYRENDERSETTINGS, mr_description);
     128    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, tile_size, BL);
     129    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, tile_order, BS);
     130    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, memory_limit, BL);
     131    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, diagnostics_samples_mode, B);
     132    CHK_ENTITY_TYPE (_obj, MENTALRAYRENDERSETTINGS, energy_multiplier, BD);
     133  }